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Proprietary next-generation character rigging. Scalable character and creature pipelines Character development, body rigging, and muscle systems
About RigX
One system. Characters without limits.
Posts
RigX and FACEGOOD Join Forces at SIGGRAPH LA 2026
RigX x Facegood Real time at Siggraph 2026 LA
RigX and Xsens Join Forces at SIGGRAPH LA 2026
RigX & Xsens Live muscle deformation Siggraph LA 2026
RigX : No Limit
A first glimpse of what RigX is capable of—full reveal coming at GDC 2026.
Next-Level Creature Showcase 2DNAC
See What 2DNAC Users Can Create — Game-Ready Character in Unreal! See What 2DNAC Users…
Dustwalker powered by 2DNAC
See What 2DNAC Users Can Create — Game-Ready Character in Unreal! Check out Dustwalker, a…
2DNAC Users Can Create – AAA Character in Unreal!
See What 2DNAC Users Can Create — AAA Character in Unreal! Check out Ranger from…
RigX Like Never Before: Custom Topology, Custom Assets, Unlimited Control
🚀 RigX Just Changed Everything. Custom topology, custom assets, Metahuman-matching expressions — all with a…
RigX and the Wrinkle Revolution: A New Era of Character Creation
Discover RigX: the next-gen rigging solution with built-in wrinkle maps for Maya 2025, Unreal integration,…
HelixEdit Just Got Even Better: Introducing HelixWrap — A Complete Wrapping Solution Inside Maya
At 2DNAC, we’re constantly pushing the boundaries of digital character creation—and our latest HelixEdit update…
Big Update Tomorrow (March 6th): A Complete Pipeline for Next-Gen Characters
What’s Inside This Update? ✅ Seamless Character Creation – A fully integrated pipeline that simplifies…











